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/ GameStar 2005 March / Gamestar_71_2005-03_dvd.iso / Dema / willofsteel_demo.exe / {app} / Data / scripts / addpath.pls next >
Text File  |  2004-12-16  |  3KB  |  86 lines

  1. -- PTFILESYSPATH
  2.  
  3. PFSP_NOTDEFINED = 0
  4. PFSP_ROOT = 1
  5. PFSP_DATA = 2
  6. PFSP_BIN = 3
  7. PFSP_SAVEGAME = 4
  8. PFSP_TEXTURE = 5
  9. PFSP_GEOMETRY = 6
  10. PFSP_ANIM = 7
  11. PFSP_MESH = 8
  12. PFSP_SCRIPT = 9
  13. PFSP_MUSIC = 10
  14. PFSP_SFX = 11
  15. PFSP_ENTITIES = 12
  16. PFSP_MAPS = 13
  17. PFSP_MAPS_MULTI = 14
  18. PFSP_MAPS_SINGLE = 15
  19. PFSP_MATERIALS = 16
  20. PFSP_SHADERS = 17
  21. PFSP_PARTICLE_SYSTEMS = 18
  22. PFSP_PARTICLE_EMITERS = 19
  23. PFSP_MOVIE = 20
  24. PFSP_TRIGGER = 21
  25. PFSP_REGION = 24
  26. PFSP_GUI = 25
  27. PFSP_PLAYERPROFILES = 26
  28. PFSP_VOICE = 27
  29. PFSP_MAPS_MENU = 28
  30.  
  31.  
  32. ------------------------------------------
  33. ---------- Init File System --------------
  34. ---------- loading script ----------------
  35. ------------------------------------------
  36.  
  37. P_AddPath("Data/",PFSP_DATA);
  38. P_AddPath("Bin/",PFSP_BIN);
  39. P_AddPath("Save/",PFSP_SAVEGAME);
  40. P_AddPath("Data/Textures/",PFSP_TEXTURE);
  41. P_AddPath("Data/Textures/Gui/",PFSP_TEXTURE);
  42. P_AddPath("Data/Textures/Particles/",PFSP_TEXTURE);
  43. P_AddPath("Data/Geometry/",PFSP_GEOMETRY);
  44. P_AddPath("Data/Geometry/Anim/",PFSP_ANIM);
  45. P_AddPath("Data/Geometry/Meshes/",PFSP_MESH);
  46. P_AddPath("Data/Scripts/",PFSP_SCRIPT);
  47. P_AddPath("Data/Sounds/Music/",PFSP_MUSIC);
  48. P_AddPath("Data/Sounds/FX/",PFSP_SFX);
  49. P_AddPath("Data/Entities/",PFSP_ENTITIES);
  50. P_AddPath("Data/Entities/Units",PFSP_ENTITIES);
  51. P_AddPath("Data/Entities/Units/Usa",PFSP_ENTITIES);
  52. P_AddPath("Data/Entities/Units/Iraq",PFSP_ENTITIES);
  53. P_AddPath("Data/Entities/Units/Afghan",PFSP_ENTITIES);
  54. P_AddPath("Data/Entities/Units/Neutral",PFSP_ENTITIES);
  55. P_AddPath("Data/Entities/Scene",PFSP_ENTITIES);
  56. P_AddPath("Data/Entities/Houses",PFSP_ENTITIES);
  57. P_AddPath("Data/Maps/",PFSP_MAPS);
  58. P_AddPath("Data/Maps/Multi/",PFSP_MAPS_MULTI);
  59. P_AddPath("Data/Maps/Single/",PFSP_MAPS_SINGLE);
  60. P_AddPath("Data/Maps/Afghan/",PFSP_MAPS_SINGLE);
  61. P_AddPath("Data/Maps/Iraq/",PFSP_MAPS_SINGLE);
  62. P_AddPath("Data/Maps/Menu/",PFSP_MAPS_MENU);
  63. P_AddPath("Data/Effects/Materials/",PFSP_MATERIALS);
  64. P_AddPath("Data/Shaders/",PFSP_SHADERS);
  65. P_AddPath("Data/Effects/",PFSP_PARTICLE_SYSTEMS);
  66. P_AddPath("Data/Effects/Emiters/",PFSP_PARTICLE_EMITERS);
  67. P_AddPath("Data/Animations/",PFSP_MOVIE);
  68. P_AddPath("Data/Triggers/",PFSP_TRIGGER);
  69. P_AddPath("Data/Triggers/",PFSP_TRIGGERGLYPH);
  70. P_AddPath("Data/Triggers/",PFSP_TRIGGERFUNCTION);
  71. P_AddPath("Data/Maps/Common/",PFSP_REGION);
  72. P_AddPath("Data/Geometry/Meshes/Vehicles/",PFSP_MESH);
  73. P_AddPath("Data/GUI/",PFSP_GUI);
  74. P_AddPath("Data/Sounds/ambience/",PFSP_SFX);
  75. P_AddPath("Data/Sounds/explosions/",PFSP_SFX);
  76. P_AddPath("Data/Sounds/vehicles/",PFSP_SFX);
  77. P_AddPath("Data/Sounds/weapons/",PFSP_SFX);
  78. P_AddPath("Data/Sounds/voices/",PFSP_SFX);
  79. P_AddPath("Data/Sounds/VoiceFX/",PFSP_SFX);
  80. P_AddPath("Data/Sounds/",PFSP_SFX);
  81. P_AddPath("Data/Sounds/SpecialOptions/",PFSP_SFX);
  82. P_AddPath("Data/PlayerProfiles/",PFSP_PLAYERPROFILES);
  83. P_AddPath("Data/Voice/",PFSP_VOICE);
  84.  
  85.  
  86.