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GameStar 2005 March
/
Gamestar_71_2005-03_dvd.iso
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Dema
/
willofsteel_demo.exe
/
{app}
/
Data
/
scripts
/
addpath.pls
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Text File
|
2004-12-16
|
3KB
|
86 lines
-- PTFILESYSPATH
PFSP_NOTDEFINED = 0
PFSP_ROOT = 1
PFSP_DATA = 2
PFSP_BIN = 3
PFSP_SAVEGAME = 4
PFSP_TEXTURE = 5
PFSP_GEOMETRY = 6
PFSP_ANIM = 7
PFSP_MESH = 8
PFSP_SCRIPT = 9
PFSP_MUSIC = 10
PFSP_SFX = 11
PFSP_ENTITIES = 12
PFSP_MAPS = 13
PFSP_MAPS_MULTI = 14
PFSP_MAPS_SINGLE = 15
PFSP_MATERIALS = 16
PFSP_SHADERS = 17
PFSP_PARTICLE_SYSTEMS = 18
PFSP_PARTICLE_EMITERS = 19
PFSP_MOVIE = 20
PFSP_TRIGGER = 21
PFSP_REGION = 24
PFSP_GUI = 25
PFSP_PLAYERPROFILES = 26
PFSP_VOICE = 27
PFSP_MAPS_MENU = 28
------------------------------------------
---------- Init File System --------------
---------- loading script ----------------
------------------------------------------
P_AddPath("Data/",PFSP_DATA);
P_AddPath("Bin/",PFSP_BIN);
P_AddPath("Save/",PFSP_SAVEGAME);
P_AddPath("Data/Textures/",PFSP_TEXTURE);
P_AddPath("Data/Textures/Gui/",PFSP_TEXTURE);
P_AddPath("Data/Textures/Particles/",PFSP_TEXTURE);
P_AddPath("Data/Geometry/",PFSP_GEOMETRY);
P_AddPath("Data/Geometry/Anim/",PFSP_ANIM);
P_AddPath("Data/Geometry/Meshes/",PFSP_MESH);
P_AddPath("Data/Scripts/",PFSP_SCRIPT);
P_AddPath("Data/Sounds/Music/",PFSP_MUSIC);
P_AddPath("Data/Sounds/FX/",PFSP_SFX);
P_AddPath("Data/Entities/",PFSP_ENTITIES);
P_AddPath("Data/Entities/Units",PFSP_ENTITIES);
P_AddPath("Data/Entities/Units/Usa",PFSP_ENTITIES);
P_AddPath("Data/Entities/Units/Iraq",PFSP_ENTITIES);
P_AddPath("Data/Entities/Units/Afghan",PFSP_ENTITIES);
P_AddPath("Data/Entities/Units/Neutral",PFSP_ENTITIES);
P_AddPath("Data/Entities/Scene",PFSP_ENTITIES);
P_AddPath("Data/Entities/Houses",PFSP_ENTITIES);
P_AddPath("Data/Maps/",PFSP_MAPS);
P_AddPath("Data/Maps/Multi/",PFSP_MAPS_MULTI);
P_AddPath("Data/Maps/Single/",PFSP_MAPS_SINGLE);
P_AddPath("Data/Maps/Afghan/",PFSP_MAPS_SINGLE);
P_AddPath("Data/Maps/Iraq/",PFSP_MAPS_SINGLE);
P_AddPath("Data/Maps/Menu/",PFSP_MAPS_MENU);
P_AddPath("Data/Effects/Materials/",PFSP_MATERIALS);
P_AddPath("Data/Shaders/",PFSP_SHADERS);
P_AddPath("Data/Effects/",PFSP_PARTICLE_SYSTEMS);
P_AddPath("Data/Effects/Emiters/",PFSP_PARTICLE_EMITERS);
P_AddPath("Data/Animations/",PFSP_MOVIE);
P_AddPath("Data/Triggers/",PFSP_TRIGGER);
P_AddPath("Data/Triggers/",PFSP_TRIGGERGLYPH);
P_AddPath("Data/Triggers/",PFSP_TRIGGERFUNCTION);
P_AddPath("Data/Maps/Common/",PFSP_REGION);
P_AddPath("Data/Geometry/Meshes/Vehicles/",PFSP_MESH);
P_AddPath("Data/GUI/",PFSP_GUI);
P_AddPath("Data/Sounds/ambience/",PFSP_SFX);
P_AddPath("Data/Sounds/explosions/",PFSP_SFX);
P_AddPath("Data/Sounds/vehicles/",PFSP_SFX);
P_AddPath("Data/Sounds/weapons/",PFSP_SFX);
P_AddPath("Data/Sounds/voices/",PFSP_SFX);
P_AddPath("Data/Sounds/VoiceFX/",PFSP_SFX);
P_AddPath("Data/Sounds/",PFSP_SFX);
P_AddPath("Data/Sounds/SpecialOptions/",PFSP_SFX);
P_AddPath("Data/PlayerProfiles/",PFSP_PLAYERPROFILES);
P_AddPath("Data/Voice/",PFSP_VOICE);